#On_looted_settlement: Bloodline gained at 200 viking_raids variable.

narrative_event = {
	id = HF.23212
	title = EVTTITLE23212
	desc = {
		trigger = {
			is_female = no
			is_alternate_start = no
			OR = {
				religion = norse_pagan 
				religion = norse_pagan_reformed
			}
		}
		text = EVTDESCAHF23212
	}
	desc = {
		trigger = {
			is_female = yes
			is_alternate_start = no
			OR = {
				religion = norse_pagan 
				religion = norse_pagan_reformed
			}
		}
		text = EVTDESCBHF23212
	}
	desc = {
		trigger = {
			OR = {
				is_alternate_start = yes
				NOR = {
					religion = norse_pagan 
					religion = norse_pagan_reformed
				}
			}
		}
		text = EVTDESCCHF23212
	}
	picture = { 
		trigger = { is_female = no } 
		picture = GFX_evt_vikings_arriving_oldgods
	}
	picture = { 
		trigger = { is_female = yes } 
		picture = GFX_evt_norse_tempest
	}
	border = GFX_event_narrative_frame_war
	sound = bloodline_added
	
	is_triggered_only = yes

	has_dlc = "Holy Fury"

	trigger = {
		check_variable = { which = viking_raids value = 200 }
		OR = { 
			trait = seaking
			trait = sea_queen
		}
		NOR = { 
			any_owned_bloodline = { # Not already has a Viking bloodline.
				has_bloodline_flag = bloodline_historical_norse
			}
			any_owned_bloodline = {has_bloodline_flag = more_raiders1_bloodline}
			
			any_owned_bloodline ={has_bloodline_flag = does_not_sow_bloodline}
			
	}
	}

	option = {
		name = EVTOPTAHF23212
		add_blood_splatter_effect = yes #Dramatic effect.
		hidden_tooltip = { 
			if = { 
				limit = { this_has_super_cool_nickname_trigger = no }
				random_list = { 
					20 = { 
						trigger = { age = 50 }
						give_nickname = nick_the_white_raven 
					} 
					20 = { 
						trigger = { is_female = no }
						give_nickname = nick_the_salt_snake 
					} 
					20 = { 
						trigger = { is_female = yes }
						give_nickname = nick_the_salt_viper 
					} 
					20 = { 
						trigger = { is_female = yes is_attractive_trigger = yes }
						give_nickname = nick_the_siren 
					} 
					20 = { 
						trigger = { is_female = no }
						give_nickname = nick_the_wyrm 
					} 
					20 = { 
						trigger = { is_female = yes is_unattractive_trigger = yes }
						give_nickname = nick_the_fury 
					} 
					20 = { 
						trigger = { is_female = no }
						give_nickname = nick_the_sea_devil 
					} 
					10 = { 
						give_nickname = nick_the_stormforged 
					} 
					10 = { 
						give_nickname = nick_the_tempest_of_capital 
					} 
				}
			}
		}
		if = { 
			limit = { is_female = no }
			create_bloodline = {
				type = seaking_bloodline
			}
			
			
			set_bloodline_founder_religion_flag_effect = yes
			if = { 
				limit = { OR = { religion = norse_pagan religion  = norse_pagan_reformed } }
				new_bloodline = {
					set_description = "bloodline_desc_seaking_bloodline_viking"
					random_list = { 
						20 = { set_name = bloodline_seaking_viking_random_a } #Randomize names to avoid too much repetition.
						20 = { set_name = bloodline_seaking_viking_random_b }
						20 = { set_name = bloodline_seaking_viking_random_c }
						20 = { set_name = bloodline_seaking_viking_random_d } 
					}
				}		
			}
			if = { 
				limit = { NOR = { religion = norse_pagan religion  = norse_pagan_reformed } }
				new_bloodline = {
					set_description = "bloodline_desc_seaking_bloodline_pirate"
					random_list = { 
						20 = { set_name = bloodline_seaking_pirate_random_a } #Randomize names to avoid too much repetition.
						20 = { set_name = bloodline_seaking_pirate_random_b }
						20 = { set_name = bloodline_seaking_pirate_random_c }
						20 = { set_name = bloodline_seaking_pirate_random_d } 
					}
				}		
			}	
		}
		if = { 
			limit = { is_female = yes }
			create_bloodline = {
				type = seaqueen_bloodline
			}
			
			set_bloodline_founder_religion_flag_effect = yes
			if = { 
				limit = { OR = { religion = norse_pagan religion  = norse_pagan_reformed } }
				new_bloodline = {
					set_description = "bloodline_desc_seaking_bloodline_viking"
					random_list = { 
						20 = { set_name = bloodline_seaqueen_viking_random_a } #Randomize names to avoid too much repetition.
						20 = { set_name = bloodline_seaqueen_viking_random_b }
						20 = { set_name = bloodline_seaqueen_viking_random_c }
						20 = { set_name = bloodline_seaqueen_viking_random_d } 
					}
				}		
			}
			if = { 
				limit = { NOR = { religion = norse_pagan religion  = norse_pagan_reformed } }
				new_bloodline = {
					set_description = "bloodline_desc_seaking_bloodline_pirate"
					random_list = { 
						20 = { set_name = bloodline_seaqueen_pirate_random_a } #Randomize names to avoid too much repetition.
						20 = { set_name = bloodline_seaqueen_pirate_random_b }
						20 = { set_name = bloodline_seaqueen_pirate_random_c }
						20 = { set_name = bloodline_seaqueen_pirate_random_d } 
					}
				}		
			}		
		}
		hidden_tooltip = { 
			if = { 
				limit = { 
					NOR = { 
						trait = african_tattoo_1
						trait = african_tattoo_2
						trait = african_tattoo_3
						trait = african_tattoo_4
						trait = african_tattoo_5
						trait = african_tattoo_6
						trait = african_tattoo_7
						trait = african_tattoo_8
						trait = slavic_tattoo_1
						trait = slavic_tattoo_2
						trait = slavic_tattoo_3
						trait = slavic_tattoo_4
						trait = slavic_tattoo_5
						trait = slavic_tattoo_6
						trait = norse_tattoo_1
						trait = norse_tattoo_2
						trait = norse_tattoo_3
						trait = norse_tattoo_4
						trait = norse_tattoo_5
						trait = norse_tattoo_6
					} 
				}
				add_trait = norse_tattoo_4		
			}
			any_player = { 
				limit = { NOT = { character = ROOT } is_within_diplo_range = ROOT } 
				narrative_event = { id = HF.23213 } 
			}
		}
	}
}